The player claims a resource by claiming the territory in which it lies. ![]() Unlike in most RTS games, for example, resources in Rise of Nations are constituent features of the land, as opposed to discrete mines and forests to be exploited and forgotten. The game strives to take only the most enjoyable conventions of real-time strategy games and apply them in an unconventional way. Rise of Nations is a historically based real-time strategy game from turn-based strategy guru Brian Reynolds and his Big Huge Games studios. ![]() ![]()
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